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01 | /// <summary> |
02 | /// 將 Byte 陣列轉換為 Image。 |
03 | /// </summary> |
04 | /// <param name="Buffer">Byte 陣列。</param> |
05 | public static Image BufferToImage(byte[] Buffer) { |
06 | if (Buffer == null || Buffer.Length == 0) { return null; } |
07 | byte[] data = null; |
08 | Image oImage = null; |
09 | Bitmap oBitmap = null; |
10 | //建立副本 |
11 | data = (byte[])Buffer.Clone(); |
12 | try { |
13 | MemoryStream oMemoryStream = new MemoryStream(Buffer); |
14 | //設定資料流位置 |
15 | oMemoryStream.Position = 0; |
16 | oImage = System.Drawing.Image.FromStream(oMemoryStream); |
17 | //建立副本 |
18 | oBitmap = new Bitmap(oImage); |
19 | } |
20 | catch { |
21 | throw; |
22 | } |
23 | //return oImage; |
24 | return oBitmap; |
25 | } |
01 | /// <summary> |
02 | /// 將 Image 轉換為 Byte 陣列。 |
03 | /// </summary> |
04 | /// <param name="Image">Image 。</param> |
05 | /// <param name="imageFormat">指定影像格式。</param> |
06 | public static byte[] ImageToBuffer(Image Image, System.Drawing.Imaging.ImageFormat imageFormat) { |
07 | if (Image == null) { return null; } |
08 | byte[] data = null; |
09 | using (MemoryStream oMemoryStream = new MemoryStream()) { |
10 | //建立副本 |
11 | using (Bitmap oBitmap = new Bitmap(Image)) { |
12 | //儲存圖片到 MemoryStream 物件,並且指定儲存影像之格式 |
13 | oBitmap.Save(oMemoryStream, imageFormat); |
14 | //設定資料流位置 |
15 | oMemoryStream.Position = 0; |
16 | //設定 buffer 長度 |
17 | data = new byte[oMemoryStream.Length]; |
18 | //將資料寫入 buffer |
19 | oMemoryStream.Read(data, 0, Convert.ToInt32(oMemoryStream.Length)); |
20 | //將所有緩衝區的資料寫入資料流 |
21 | oMemoryStream.Flush(); |
22 | } |
23 | } |
24 | return data; |
25 | } |
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